Have a fun and educational experience with the game of SCIENTISTS. Contains 52 cards and 13 books of 4 each. The object is to obtain complete books by calling for cards from the other players. When a player gets a complete book, he lays it aside; and when all the cards have been gathered into books, the game ends. The player having the most books wins. Each card has the scientist’s name, image and his or her’s contributions to science. You will learn the history of science while playing a fun card game! You can also play any standard card game with this deck. A great gift for all ages.
This kit focuses on teaching children about electricity and how electronic devices work!
An unconventional ball-tossing, head-catching challenge for 2 players or teams!
Use this kit to introduce electromagnetic principles in the classroom setting!
Every kid needs one of these spheres!
A cool kit that helps you build your very own robotic arm!
Great reference card for chemistry and physics students.